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Sonic The Hedgeogh Triple Trouble
Sega Game Gear Review
Platform: Sega Game Gear
Developer: Aspect
Publisher: Sega
Release Date (NA): November, 1994

    The inclusion of the word “Triple” in the title of a video game would definitely give the connotation of a 3rd title in a trilogy, but not only is Sonic the Hedgehog Triple Trouble (often simplified to just Sonic Triple Trouble) the 4th platforming game on the Game Gear, it’s actually a direct sequel to Sonic Chaos.
 In Japan, Sonic Chaos is known as Sonic & Tails, and Sonic Triple Trouble is known as Sonic & Tails 2. Furthermore, Sonic Triple Trouble is also the very first Sonic platformer to be released exclusively for the Game Gear in North America! The “Triple” term comes from the inclusion of three new elements in the game: The handheld introduction of Knuckles, Tails diving in the water as “Sea-Fox,” and Sonic riding his Jet Skateboard! The three-headed monster.
 
   As with most of the earlier 2D Sonic games, the plot of Sonic Triple Trouble is kept straightforward and is by no means a central focus. Big bad guy Dr Robotnik (or Dr Eggman to a future generation) has scattered the fabled Chaos Emeralds after failing to use them properly in one of his machines, and it’s up to our blue spiky hero and his mutant fox friend, Tails, to gather them all up. Making up the title of the game are two other foes besides the moustachioed one: Knuckles the Echidna, who has once again been duped into believing Sonic wants the gems only for himself, and franchise-dodger Nack the Weasel, who is also after the emeralds with money as his sole motive.

                   Some of what made Sonic Chaos a unique game sort of detracts from the excitement of Sonic Triple Trouble as the ability to play with Tails in Sonic Chaos is no longer a new thing. But make no mistake, even though this game is a direct sequel to Sonic Chaos, sharing many common factors, it is a much longer game developed with considerable ambition and determination. These levels are substantially more intricate and larger than previous 8-bit Sonic platformers, and can even stand up against some open-minded comparisons against previous 16-bit Sonic platformers. The special stages appeared to have been developed with extra care as the mix of 3D flight stages and punishing mazes positively push the limits of the Game Gear.

 Sonic Triple Trouble consists of six acts with three zones each. Pretty standard fare for a Sonic game. But what’s really cool about this game is the fact that you can choose to play through with Sonic OR with Tails! Sonic has the ability of the Strike Dash while Tails can actually fly! That’s not even the best part about Triple Trouble, however. The thing that makes Triple Trouble such a damn good game, and possibly the best Sonic game on the Game Gear, is the fact that it feels like you are actually playing one of the original Genesis games. Sure, the sound and music had to be altered, and the graphics, speed, and colors aren’t as crisp as Sonic’s bigger blast-processed brothers in Sonic the Hedgehog and Sonic the Hedgehog 2, but Triple Trouble just feels right. Sonic 1 and Sonic 2 on the Game Gear are merely ports from the Sega Master System. Triple Trouble was built from the ground up for Game Gear purposes only!

 One thing in particular that sets Triple Trouble apart from its handheld predecessors is the way in which Sonic and Tails must acquire Chaos Emeralds. After-all, that’s the only REAL way to beat a Sonic game, right?? You have to find the randomly placed item monitor that has a Chaos Emerald on the screen, bust it open, and boom. Special Stage! With 50 rings of course. So, Sonic and/or Tails have to either go through a platformer-maze OR fly through a 3D flight stage collecting rings, depending which Emerald you are going for. Then, you must fight and beat Nack the Weasel in order to get the Chaos Emerald. Talk about tough! The mazes are the toughest, and the 5th Special Stage for getting the final Chaos Emerald is beyond infuriating if you are playing as Sonic since he can easily get stuck in the bottom of these pits!
 
 Sonic the Hedgehog Triple Trouble for the first time ever, you feel like you are playing a Megadrive Sonic game on your Game Gear! Sure, the tiny little screen with its tiny little speaker aren’t quite megadrive standarts, but the overall feel of the game definitely SCREAMS 16-bit Sonic! The music is exceptional and masterfully composed in all of its blip, bloop, bleep chiptune glory! What brings Sonic Triple Trouble down a few notches is that it’s just too easy sometimes and there aren’t enough enemies throughout any stage

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